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	<title type="text">Tom Warren | The Verge</title>
	<subtitle type="text">The Verge is about technology and how it makes us feel. Founded in 2011, we offer our audience everything from breaking news to reviews to award-winning features and investigations, on our site, in video, and in podcasts.</subtitle>

	<updated>2026-09-30T16:48:52+00:00</updated>

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		<entry>
			
			<author>
				<name>Tom Warren</name>
			</author>
			
			<title type="html"><![CDATA[&#8216;Xbox is not for sale&#8217; says Microsoft&#8217;s gaming chief]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/news/1002736/xbox-not-for-sale-asha-sharma-interview" />
			<id>https://www.theverge.com/?p=1002736</id>
			<updated>2026-09-30T12:48:52-04:00</updated>
			<published>2026-09-30T12:24:30-04:00</published>
			<category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Microsoft" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Xbox" />
							<summary type="html"><![CDATA[Xbox CEO Asha Sharma has denied reports that Microsoft is considering selling off its Xbox business. The Information reported in June that Microsoft CEO Satya Nadella and CFO Amy Hood had been considering spinning out Xbox entirely, and then reported earlier this month that both execs have “more recently supported Sharma’s plans to overhaul the [&#8230;]]]></summary>
			
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<img alt="Asha Sharma on a background of green Xbox logos." data-caption="Asha Sharma. | Image: The Verge, Microsoft" data-portal-copyright="Image: The Verge, Microsoft" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/02/268364_Inside_Microsofts_big_Xbox_leadership_shakeup_CVirginia.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	Asha Sharma. | Image: The Verge, Microsoft	</figcaption>
</figure>
<p class="wp-block-paragraph">Xbox CEO Asha Sharma has denied reports that Microsoft is considering selling off its Xbox business. <a href="https://www.theinformation.com/articles/microsoft-considered-spinning-xbox-plans-new-halo-fallout-games"><em>The Information</em></a> reported in June that Microsoft CEO Satya Nadella and CFO Amy Hood had been considering spinning out Xbox entirely, and then <a href="https://www.theinformation.com/briefings/exclusive-xbox-cut-hundreds-jobs-consolidate-game-studios">reported</a> earlier this month that both execs have “more recently supported Sharma’s plans to overhaul the unit.”</p>

<p class="wp-block-paragraph">“Xbox is not for sale,” says Sharma in an <a href="https://www.nytimes.com/2026/09/30/arts/xbox-microsoft-asha-sharma.html">interview with <em>The New York Times</em></a>. “We will do whatever it takes to set the company up for success, and we will look at the right partnerships, the right operating model and everything needed to achieve that.”</p>

<p class="wp-block-paragraph">It appears that Nadella and Hood have favored the giant Xbox “reset” as the plan for Microsoft’s gaming unit instead of making Xbox a joint venture or spinning out the gaming business entirely. Sharma announced her <a href="https://www.theverge.com/games/948142/microsoft-xbox-layoffs-reset-asha-sharma">Xbox restructuring</a> in June, calling it a reset for the division. Microsoft is planning to lay off up to 3,200 Xbox employees over the course of its 2027 financial year, which ends in June.</p>

<p class="wp-block-paragraph">Nadella backed Sharma’s restructuring and layoffs in a recent appearance on the <a href="https://www.youtube.com/watch?v=giE1O1-e2DY">Sources podcast</a>. “There’s some amount of streamlining the team is doing, and Asha is doing, which is great to see,” said Nadella last week. “And then we have to invent the right sustainable business model that allows us to deliver gaming to more and more people.”</p>

<p class="wp-block-paragraph">The most recent restructuring has seen <em>Halo </em>move under Activision, as well as the developers behind <em>Sea of Thieves</em> and <em>Age of Empires</em>. Alongside a major shake-up of Xbox Game Studios, the recent changes look geared toward making Xbox a wholly owned subsidiary like Microsoft does with LinkedIn.</p>

<p class="wp-block-paragraph">Microsoft is reducing management layers at Xbox, offloading smaller studios, and focusing on its larger Xbox franchises. That could eventually end in an Xbox sale at some point in the future, but right now the plan seems to be about bringing growth back to Xbox. “We’ve got a long way to go with Microsoft,” says Sharma, “and we’re going to take the long-term view.”</p>

<p class="wp-block-paragraph">But as Sharma <a href="https://www.theverge.com/news/884081/new-xbox-ceo-the-plans-the-plan-until-its-not-the-plan">said in February</a>, “The plan’s the plan until it’s not the plan.”</p>
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					</entry>
			<entry>
			
			<author>
				<name>Tom Warren</name>
			</author>
			
			<title type="html"><![CDATA[Apple’s &#8216;HomePad&#8217; will reportedly launch on October 13th]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/news/1002563/apple-smart-home-hub-homepad-rumor-launch-date" />
			<id>https://www.theverge.com/?p=1002563</id>
			<updated>2026-09-30T07:17:21-04:00</updated>
			<published>2026-09-30T07:11:24-04:00</published>
			<category scheme="https://www.theverge.com" term="Apple" /><category scheme="https://www.theverge.com" term="Apple Rumors" /><category scheme="https://www.theverge.com" term="Gadgets" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Smart Home" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Apple’s long-rumored smart home hub will reportedly be revealed on October 13th. Bloomberg’s Mark Gurman reports that the smart home device will be revealed alongside a new HomePod mini and an upgraded Apple TV device. All three products are set to showcase Siri AI, Apple’s overhauled AI-powered assistant. The smart home hub, a new product [&#8230;]]]></summary>
			
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<img alt="An image of the Apple logo on a colorful background." data-caption="" data-portal-copyright="Image: Cath Virginia / The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/04/STK071_APPLE_H.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="wp-block-paragraph">Apple’s long-rumored smart home hub will reportedly be revealed on October 13th. <a href="https://www.bloomberg.com/news/articles/2026-09-30/apple-is-finally-ready-to-enter-its-next-big-category-the-smart-home"><em>Bloomberg</em>’s Mark Gurman reports</a> that the smart home device will be revealed alongside a new HomePod mini and an upgraded Apple TV device.</p>

<p class="wp-block-paragraph">All three products are set to showcase Siri AI, Apple’s overhauled AI-powered assistant. The smart home hub, a new product category for Apple, will be the centerpiece. It will reportedly feature a 6-inch display which can be mounted on a wall or sit on a countertop. The hub is “about as thick as an iPhone,” according to Gurman, and has bezels similar to older iPads.</p>

<p class="wp-block-paragraph">It sounds like the hub will look a little similar to <a href="https://www.computinghistory.org.uk/det/3934/Apple-iMac-G4/">Apple’s iMac G4</a>, thanks to a round, metal base that houses speakers, microphones, and a metal arm to hold the screen up. This also allows the display to tilt, and Apple will reportedly sell a second, wall-mounted version with a thinner base underneath for the speakers and microphones.</p>

<p class="wp-block-paragraph">Apple will reportedly use a USB-C power supply for its home hub, as the device doesn’t have a battery inside. Gurman reports that the hub will be available in “Apple’s standard gray aluminum finish.”</p>

<p class="wp-block-paragraph">It sounds like the new operating system built around Siri AI for the hub is going to lean into iPad-like apps, as Gurman reports that the Messages app has a two-panel layout. The hub will also reportedly support controlling other smart devices, video calls, music playback, photo slideshows, and intercom-style calls, with voice and facial recognition to identify users.</p>
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					</entry>
			<entry>
			
			<author>
				<name>Tom Warren</name>
			</author>
			
			<title type="html"><![CDATA[Xbox’s Mythic Achievements are here and they&#8217;re just like PlayStation Platinum trophies]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/news/1002099/xbox-mythic-achievement-announcement-feature" />
			<id>https://www.theverge.com/?p=1002099</id>
			<updated>2026-09-29T12:17:16-04:00</updated>
			<published>2026-09-29T12:17:01-04:00</published>
			<category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Microsoft" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Xbox" />
							<summary type="html"><![CDATA[Microsoft is officially announcing its new Xbox Mythic Achievements today, and they’re already available for Xbox Insiders to test. Mythic Achievements work a lot like Sony’s PlayStation Platinum trophies and are unlocked once you’ve earned every original achievement for a game. “Mythic Achievements have already been added to eligible games you completed in the past, [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/1.-Toast-Gears-E-Day-1e689e713ada7e9b3d37.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
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<p class="wp-block-paragraph">Microsoft is officially announcing its new Xbox Mythic Achievements today, and they’re already available for Xbox Insiders to test. Mythic Achievements work a lot like Sony’s PlayStation Platinum trophies and are unlocked once you’ve earned every original achievement for a game.</p>

<p class="wp-block-paragraph">“Mythic Achievements have already been added to eligible games you completed in the past, including Xbox 360 titles,” <a href="https://news.xbox.com/en-us/2026/09/29/xbox-insiders-october-2026-console-features-4/">says the Xbox team</a>. “The next time you visit your profile, you may discover that some of your favorite games have already reached Mythic status.”</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/4.-Progress-Gears-E-Day-3435565fc386f23354b1.png?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;You&apos;ll be able to track Mythic Achievements easily from the Xbox dashboard.&lt;/em&gt; | Image: Microsoft" data-portal-copyright="Image: Microsoft" />
<p class="wp-block-paragraph">Xbox profiles will soon include a new gaming tab that lets you track Gamerscore milestones and Mythic Achievements. The main Achievements list is also being updated to make it easier to track Mythic status. “A new progress bar at the top of each game’s achievement list shows how close you are to Mythic status, with an option to focus on the original achievements you still need,” says team Xbox.</p>

<p class="wp-block-paragraph"><a href="https://www.theverge.com/news/999404/xbox-mythic-achievement-feature">Mythic Achievements leaked</a> as part of an Xbox PC app last week, complete with a unique unlock sound. Mythic Achievements are now in testing just weeks after Xbox CEO Asha Sharma <a href="https://x.com/klobrille/status/2102548362914365594">revealed</a> that Xbox would be getting a platinum trophy equivalent later this year.</p>
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			<entry>
			
			<author>
				<name>Tom Warren</name>
			</author>
			
			<title type="html"><![CDATA[Microsoft thinks its new Copilot ‘super app’ will be as influential as Office]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/news/1000532/microsoft-copilot-super-app-chat-coding-autopilot" />
			<id>https://www.theverge.com/?p=1000532</id>
			<updated>2026-09-25T09:14:27-04:00</updated>
			<published>2026-09-25T08:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="AI" /><category scheme="https://www.theverge.com" term="Microsoft" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[After teasing its new Copilot “super app” last month, Microsoft is officially unveiling it today. The redesigned Copilot app bundles three AI capabilities into a single interface of chat, coding, and agents. As part of the launch, Microsoft is also rebranding Scout, the AI personal assistant it unveiled at Build earlier this year, as Autopilot. [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Image: Microsoft" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/copilothed.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="wp-block-paragraph">After teasing its new Copilot “super app” <a href="https://www.theverge.com/tech/972927/microsoft-copilot-super-app-confirmed">last month</a>, Microsoft is officially unveiling it today. The redesigned Copilot app bundles three AI capabilities into a single interface of chat, coding, and agents. As part of the launch, Microsoft is also rebranding Scout, the <a href="https://www.theverge.com/news/939713/microsoft-scout-assistant-openclaw">AI personal assistant</a> it unveiled at Build earlier this year, as Autopilot.</p>

<p class="wp-block-paragraph">This new Copilot app will have three tabs for Home, Code, and Autopilot, with Home combining Copilot Chat and Cowork together. It’s the default landing experience for Copilot users, and Microsoft is also planning to include a Today feature inside it that works as a personalized dashboard for important emails, meeting requests, Teams threads, and more.</p>

<p class="wp-block-paragraph">“Home is where you get your bearings, keeping you grounded and moving forward: review recent activity, get suggestions on what Copilot can help with, and pick up work right where you left off,” <a href="https://blogs.microsoft.com/blog/2026/09/25/introducing-the-new-copilot-with-home-code-and-autopilot/">explains Jared Spataro</a>, chief marketing officer of AI at work at Microsoft.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/Copilot-Code.png?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;Code is a surprise addition to a Copilot app focused on knowledge workers.&lt;/em&gt; | Image: Microsoft" data-portal-copyright="Image: Microsoft" />
<p class="wp-block-paragraph">The Code tab is the surprise addition to this so-called “super app,” and not one you’d typically associate with an app designed for knowledge workers. It will let anyone create an app, tracker, dashboard, or automation and share the results with colleagues as cloud-hosted internal apps. “Powered by the same underlying technology as GitHub Copilot, Code runs in a sandboxed environment and can be hosted securely within your tenant,” says Spataro.</p>

<p class="wp-block-paragraph">Autopilot is a new addition to the Copilot experience, and one that Spataro describes as a “digital teammate.” Previously called Scout and available initially as a desktop app, Autopilot is the cloud equivalent that enables a personal AI assistant to keep running while you’re asleep. Like many other AI agents, Autopilot has its own cloud computer instance that can be tasked to do things like watch Teams channels, run recurring work tasks, or handle follow-ups.</p>

<p class="wp-block-paragraph">The real difference against some other AI agents is that Microsoft has made Autopilot enterprise grade, appealing to businesses that rely on its Office and identity management suites. “Autopilot lives in your tenant with its own identity, memory, computer, and workspace, and it’s built on Microsoft IQ so it understands how your organization actually works,” says Spataro. “It shows up where people already work — Teams, Outlook, chats, channels, and documents — so you can @mention it like a colleague, with permissions, audit, and governance behind it.”</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/Copilot-Autopilot.png?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;You can give Autopilot a name and an appearance.&lt;/em&gt; | Image: Microsoft" data-portal-copyright="Image: Microsoft" />
<p class="wp-block-paragraph">All of this focus on enterprise security and control is a big part of Microsoft trying to sell businesses on Copilot once again. The difference this time around is that how much a business pays for Copilot will depend on what their employees are doing. Microsoft is using usage-based billing for the Cowork, Code, and Autopilot parts of this new Copilot app, so any long-running agentic capabilities or usage of models like Astra and Fable will be billed based on usage.</p>

<p class="wp-block-paragraph">The regular Copilot license, known as a user subscription license, will give you Copilot in Chat, and in Word, Excel, PowerPoint, Outlook, and Teams. Microsoft is using an auto model picker to match the model for each task, but IT admins will need to use Microsoft’s new FinOps for AI to manage AI spend and ensure any agentic usage doesn’t get out of control.</p>

<p class="wp-block-paragraph">With this new Copilot app it feels like Microsoft has finally settled on a formula for its AI assistant. The company has redesigned Copilot plenty of times since its introduction as a chatbot inside Bing, and this latest three-tab design builds on the <a href="https://www.theverge.com/tech/979466/microsoft-copilot-365-app-unified-experience">combination of its two separate consumer and commercial Copilot</a> apps last month. That’s a long-overdue change, alongside some <a href="https://www.theverge.com/tech/979466/microsoft-copilot-365-app-unified-experience">big AI leadership shapeups</a> that helped finally appoint a <a href="https://www.theverge.com/news/895963/microsoft-copilot-leadership-changes-consumer-commercial">single Copilot boss</a> for the first time.</p>

<p class="wp-block-paragraph">The new Home and Code tabs will start rolling out to Microsoft’s Frontier program for early access AI features “in the coming weeks,” and Autopilot will go into private preview later this month. Code will also be in preview for Microsoft 365 Premium and Pro subscribers later this year.</p>

<p class="wp-block-paragraph">It’s fair to say that Copilot has failed in the consumer space compared to Claude or ChatGPT, but Microsoft’s core commercial customers are slowly showing interest. This new Copilot app isn’t really designed to compete with things like Muse, and Microsoft is now calling it “the AI built for work.” Microsoft CEO Satya Nadella also calls Copilot a new operating system. “We’re building Copilot as a new OS for work that spans every model, every form factor, and every task,” says Nadella in a <a href="https://x.com/satyanadella/status/2103455884366188544">post on X</a>.</p>

<p class="wp-block-paragraph">Microsoft is even comparing its new Copilot to how influential Office was on productivity. “Just as Office defined work for the PC era, the new Copilot is built to define it for the AI era,” says Spataro.</p>

<p class="wp-block-paragraph">That might well be Microsoft’s goal, but there’s a lot more competition in this AI era than there ever was in the PC era. Microsoft has certainly fallen behind the likes of Google, OpenAI, Anthropic, and now Meta, and it’ll be interesting to see if “the AI built for work” is enough to help it catch up.</p>

<p class="wp-block-paragraph"><em><strong>Update, September 25th</strong>: Article updated with Microsoft CEO Satya Nadella’s comments.</em></p>
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					</entry>
			<entry>
			
			<author>
				<name>Tom Warren</name>
			</author>
			
			<title type="html"><![CDATA[Microsoft puts Brad Smith in charge of communications]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/news/1000374/microsoft-comms-pr-brad-smith-cela" />
			<id>https://www.theverge.com/?p=1000374</id>
			<updated>2026-09-24T18:08:22-04:00</updated>
			<published>2026-09-24T18:08:22-04:00</published>
			<category scheme="https://www.theverge.com" term="Microsoft" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Policy" /><category scheme="https://www.theverge.com" term="Tech" />
							<summary type="html"><![CDATA[Microsoft is moving its communications group out of marketing and into its Corporate, External, and Legal Affairs (CELA) organization. The surprise change will see Microsoft vice chair and president Brad Smith oversee communications, while the company searches for a replacement for Frank Shaw, chief communications officer, who is departing later this year. Microsoft CEO Satya [&#8230;]]]></summary>
			
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<figure>

<img alt="" data-caption="Microsoft vice chair and president Brad Smith. | Image: Getty Images" data-portal-copyright="Image: Getty Images" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/gettyimages-2268973139.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	Microsoft vice chair and president Brad Smith. | Image: Getty Images	</figcaption>
</figure>
<p class="wp-block-paragraph">Microsoft is moving its communications group out of marketing and into its Corporate, External, and Legal Affairs (CELA) organization. The surprise change will see Microsoft vice chair and president Brad Smith oversee communications, while the company searches for a replacement for Frank Shaw, chief communications officer, who is departing later this year.</p>

<p class="wp-block-paragraph">Microsoft CEO Satya Nadella thanked Shaw “for everything he has done for Microsoft” in an internal memo announcing the communications changes. <a href="https://www.theverge.com/news/993791/microsoft-frank-shaw-leaving-head-of-comms">Shaw announced earlier this month</a> that he’s leaving Microsoft after nearly three decades supporting the company’s communications.</p>

<p class="wp-block-paragraph">Brent Colburn, VP of global public affairs, has been appointed as interim communications leader to help navigate what Nadella calls “a media environment that is increasingly fragmented and noisier than ever.” Nadella also says he’s “excited about the opportunity to help our engineers, sellers, partners, and others closest to our products and customers become an even bigger part of how we tell our story.”</p>

<p class="wp-block-paragraph">As <a href="https://www.geekwire.com/2026/internal-memos-microsoft-shakes-up-communications-as-nadella-makes-a-push-to-build-in-public/"><em>GeekWire</em> points out</a>, that sounds a lot like how AI startups work, with researchers leading the demos and blogs at companies like OpenAI and Anthropic. Microsoft has been chasing Google, Anthropic, and OpenAI to “become one of the top four labs in the world,” according to Microsoft AI CEO Mustafa Suleyman. In an <a href="https://www.theverge.com/ai-artificial-intelligence/942242/microsoft-build-ai-agents-openai-competition">interview with <em>The Verge</em></a> earlier this year, Suleyman said he wants Microsoft “to build the very best frontier models in the world.”</p>

<p class="wp-block-paragraph">Brad Smith, who’s taking over communications from chief marketing officer Takeshi Numoto, is often the public face of Microsoft’s policy and corporate communications. Smith travels the world meeting with governments, regulators, and Microsoft’s customers. It’s still not clear who will take over permanently from Shaw later this year, but Microsoft is looking at both internal and external candidates.</p>

<p class="wp-block-paragraph">Here’s Satya Nadella’s memo:</p>

<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph">Communications has never been more important to Microsoft. The company is changing, our industry is changing, and the world around us is changing. And in a media environment that is increasingly fragmented and noisier than ever, we need to continue to be grounded in our mission, earn trust each day, and find new ways to connect directly with all of our constituencies.</p>



<p class="wp-block-paragraph">I first want to thank Frank for everything he has done for Microsoft. He has made tremendous contributions to the company and to our communications function over the last 17+ years. And he&#8217;s been a great source of counsel to our leadership team and to me personally, across the company&#8217;s biggest moments.</p>



<p class="wp-block-paragraph">As Frank prepares to embark on his next chapter, Takeshi, Brad, and I have been discussing the evolution of comms at the company. I have asked Brad to lead the communications function going forward. Few leaders embody Microsoft&#8217;s voice as authentically as Brad. He brings a deep understanding of our business, a strong connection to our stakeholders, and a rare ability to communicate complex ideas with clarity, conviction, and trust.</p>



<p class="wp-block-paragraph">During this transition, Brent Colburn will continue reporting to Brad and will now act as our interim communications leader. The comms leadership team will report to Brent, and Frank will continue to advise Brad and Brent on the transition.</p>



<p class="wp-block-paragraph">In many ways, the people closest to the work have the best opportunity to shape how Microsoft is understood. We need to give people across the company the tools and support to do it well. And I&#8217;m excited about the opportunity to help our engineers, sellers, partners, and others closest to our products and customers become an even bigger part of how we tell our story, all connected by a shared strategy and set of principles. All of you have a critical role to play in making that possible.</p>



<p class="wp-block-paragraph">We have an exciting fall ahead, with a number of important moments and events coming up and great marketing behind them. It is a real opportunity to bring together our product story, our marketing, and our communications in new ways.</p>



<p class="wp-block-paragraph">We will learn, we will experiment, and we will evolve. There is a fundamentally new way to think about communications, and this team will be central to building it.</p>



<p class="wp-block-paragraph">Thank you for everything you do for Microsoft, and for the role you each play in telling our story.</p>



<p class="wp-block-paragraph">Satya</p>
</blockquote>
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					</entry>
			<entry>
			
			<author>
				<name>Tom Warren</name>
			</author>
			
			<title type="html"><![CDATA[The Xbox reset gets ugly]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/tech/999919/microsoft-xbox-reorganization-activision-notepad" />
			<id>https://www.theverge.com/?p=999919</id>
			<updated>2026-09-24T13:30:45-04:00</updated>
			<published>2026-09-24T12:00:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Microsoft" /><category scheme="https://www.theverge.com" term="Notepad" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Xbox" />
							<summary type="html"><![CDATA[It feels like Xbox has been in a permanent state of turmoil for at least two years now, and this week is no different. Microsoft cut 268 jobs across its gaming division this week, shuffled major studios and franchises around, and continued its Xbox “reset.”&#160; Layoffs have become a way of life for Xbox employees, [&#8230;]]]></summary>
			
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<figure>

<img alt="Vector collage of the Xbox logo." data-caption="" data-portal-copyright="Image: The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25485118/STK048_XBOX2__C.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="wp-block-paragraph">It feels like Xbox has been in a permanent state of turmoil for at least two years now, and this week is no different. Microsoft <a href="https://www.theverge.com/news/998589/microsoft-xbox-layoffs-ninja-theory-closure">cut 268 jobs</a> across its gaming division this week, <a href="https://www.theverge.com/news/998586/activision-halo-xbox-reorganization-layoffs">shuffled major studios</a> and franchises around, and continued its Xbox “reset.”&nbsp;</p>

<p class="wp-block-paragraph">Layoffs have become a way of life for Xbox employees, after Microsoft <a href="https://www.theverge.com/2024/1/25/24049050/microsoft-activision-blizzard-layoffs">started cutting thousands</a> in early 2024 and hasn’t slowed down. The turmoil was particularly apparent when Microsoft <a href="https://www.theverge.com/2024/5/8/24151814/microsoft-xbox-layoffs-strategy-changes-arkane-tango">started shutting down game studios</a>, and the painful layoffs have had a lasting impact on morale, according to current and former Xbox employees I’ve been speaking to this week.</p>

<p class="wp-block-paragraph">At the same time, Xbox hardware is under pressure, Game Pass keeps being reshaped, and the future of Xbox as a brand feels more uncertain than ever before. This week was also a reminder that Microsoft is still very much in the middle of figuring out Xbox’s future.</p>

<p class="wp-block-paragraph">Nothing demonstrates the scale of change going on inside the Xbox organization than <em>Halo</em>. “If we lose our way with <em>Halo</em>, we lose our way with Xbox,” said former Xbox chief <strong>Phil Spencer</strong> <a href="https://www.vg247.com/if-we-lose-our-way-with-halo-we-lose-our-way-with-xbox-says-spencer">in 2011</a>. It’s been clear for years that Microsoft has lost its way with <em>Halo</em>, and the company has definitely lost its way with Xbox.&nbsp;</p>

<p class="wp-block-paragraph">Instead of moving the Halo Studios team under Activision directly, Microsoft is laying off most of the studio after years of layoffs, leadership changes, and technical shifts. A shell of the team is being kept in place to handle existing games like <em>Halo Infinite</em> and the recently shipped <em>Halo: Campaign Evolved</em>. One source tells me that the next <em>Halo </em>game under Halo Studios was years away from shipping, so Microsoft pulled the plug instead.</p>

<p class="wp-block-paragraph">I understand that some Halo Studios employees had to wait hours to find out if they had been impacted by the layoffs earlier this week. The first communication came in a public Xbox blog, before notifications were sent to employees throughout the morning.&nbsp;</p>

<p class="wp-block-paragraph">For some, the layoffs were a relief. “I&#8217;m a jumble of thoughts and emotions, but mostly relief,” wrote former Halo Studios employee <strong>Ron B</strong> <a href="https://www.linkedin.com/feed/update/urn:li:activity:7508223022625878016/">on LinkedIn</a>. “I was miserable for the last year and a half and it&#8217;ll be nice to feel something different.”</p>

<p class="wp-block-paragraph">For many others, the announcement was met with anger or confusion. “Promoted and laid off in the same week is pretty wild,” <a href="https://www.linkedin.com/posts/joshualeedaniels_promoted-and-laid-off-in-the-same-week-is-share-7508202702250614784-trS2/">said <strong>Josh Daniels</strong></a>, former cinematic director at Halo Studios. <strong>Shannon Loftis</strong>, who spent nearly 30 years at Microsoft working on franchises like <em>Fable</em> and <em>Project Gotham Racing</em>, didn’t hold back on criticism of Xbox chief <strong>Asha Sharma</strong>. “Super funny that Asha Sharma said ‘clarity is kindness’ to the <em>WSJ </em>last week then did a half layoff today,” said Loftis in a <a href="https://www.threads.com/@loftisshannon/post/DdmbZvVj7Q2">post on Threads</a>. “I guess Damocles&#8217; Sword is a form of clarity, what do I know?”</p>

<p class="wp-block-paragraph">Loftis was the former head of World’s Edge before she retired from Microsoft in 2022, the studio behind <em>Age of Empires</em>. The fan-focused studio is now being moved into Activision, with some layoffs impacting the team as part of this ongoing Xbox “reset.” Rare, the developers of <em>Sea of Thieves</em>, are also part of this latest shake-up, moving under Activision control. <em>Forza </em>developers Turn 10 Studios and Playground Games are also merging into a single studio, a year after <a href="https://www.theverge.com/news/696676/microsoft-forza-motorsport-turn-10-studios-layoffs-xbox-cuts">Microsoft gutted Turn 10</a>.</p>

<p class="wp-block-paragraph">Even Obsidian is being moved out from Xbox Game Studios and under Bethesda Game Studios, where it will work on a new entry in the <em>Fallout</em> franchise.&nbsp;</p>

<p class="wp-block-paragraph">Beyond the studio changes, there are also cuts to the core business planning and management areas of Xbox. “These aren&#8217;t cuts a serious business makes, in my opinion,” <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mw766t7p422d">says video game industry analyst</a> <strong>Mat Piscatella</strong>. Loftis was <a href="https://www.threads.com/@loftisshannon/post/DdmXDXDmSMW">even more critical</a>, saying “Xbox has become a business best described as ‘squandered.’ They&#8217;re [sic] squandered everything: talent, IP, time, money, gamers, community, goodwill, brand equity, stable services, profitable, knowledge.”</p>

<p class="wp-block-paragraph">The changes are part of Sharma’s “most significant restructure in Xbox history.” She previously <a href="https://www.theverge.com/news/961546/xbox-layoffs-studio-sales-2026">told employees</a> that she will make significant cuts to reset the Xbox content portfolio, platform, and operations. Some of the cuts feel like they could be part of a broader restructure designed to make Xbox easier to spin off, or to operate as a wholly owned subsidiary in the same way Microsoft already does with Activision and LinkedIn. Management layers are being reduced, smaller studios are being offloaded, and the focus appears to be on larger franchises and a <a href="https://www.theverge.com/entertainment/961924/xbox-billion-users">nearly impossible goal</a> of reaching “more than a billion people each day.”&nbsp;&nbsp;</p>

<p class="wp-block-paragraph">Beneath all the buzzwords in corporate memos, it’s clear that by moving these studios and franchises around, Sharma wants to get bigger games out quicker and at less cost. Microsoft has spent more than a decade acquiring and investing in studios under its Xbox Game Studios umbrella. At one point it had 15 dedicated first-party studios, but that part of the overall Xbox studios organization looks barren now. There’s a shell of Halo Studios for now, a team for <em>Microsoft Flight Simulator</em>, and the Xbox publishing arm, but beyond that all that’s really left is <em>Forza Horizon</em> developers Playground Games, <em>Gears of War</em> developers The Coalition, and inXile who are currently working on <em>Clockwork Revolution</em>. Sharma already has <em>Minecraft </em>developer Mojang reporting to her directly, and the rest have been shifted to Activision to presumably focus on multi-platform games.</p>

<p class="wp-block-paragraph">Some employees I’ve been speaking to think it’s inevitable that The Coalition and inXile will be impacted by layoffs once <em>Gears of War: E-Day</em> and <em>Clockwork Revolution</em> have shipped. In fact, Microsoft already started some <a href="https://www.linkedin.com/feed/update/urn:li:activity:7508207178269315072/">Coalition layoffs</a> this week. Both studios also happen to be the ones <a href="https://www.theverge.com/report/945639/xbox-exclusives-strategy-complicated-confusing">shipping Xbox-exclusive games</a>.</p>

<p class="wp-block-paragraph">If Microsoft does continue gutting Xbox Game Studios then this also speaks volumes about the platform strategy. Many of Microsoft’s core first-party Xbox studios were established to showcase Xbox hardware. The Coalition has pushed the limits of what’s possible on Xbox consoles over the years, with real expertise on Unreal Engine that has benefited other projects at Xbox.</p>

<p class="wp-block-paragraph">These studios have also contributed heavily to Xbox Game Pass. Microsoft has been tweaking its subscription service nonstop over the past couple of years, adding and removing <em>Call of Duty</em> from the service, flip-flopping on <a href="https://www.theverge.com/news/915928/microsoft-xbox-game-pass-ultimate-price-drop">pricing</a>, and making <a href="https://www.theverge.com/news/989166/microsoft-xbox-cloud-gaming-hourly-limits-changes">U-turns on cloud access</a>. It’s clear that Game Pass isn’t quite working for Microsoft, despite <a href="https://www.theverge.com/2022/10/26/23425029/microsoft-xbox-game-pass-profitable-revenues">previous promises</a> that the service was profitable.&nbsp;</p>

<p class="wp-block-paragraph">I’ve heard from multiple sources over the years that there has always been a tension between Xbox leadership and studios over putting games on Xbox Game Pass. Putting a title on Game Pass cannibalizes traditional buy-to-play game sales, and the return isn’t always quantified in a boost in subscription numbers. Xbox <a href="https://www.bloomberg.com/news/articles/2025-10-03/xbox-s-game-pass-hike-shows-cost-of-lost-call-of-duty-sales">lost $300 million</a> in <em>Call of Duty</em> sales because of its addition to Game Pass, prompting Microsoft to quickly reverse course on bringing new entries in the franchise to the service.</p>

<p class="wp-block-paragraph">With fewer first-party studios making day-one games for Game Pass, it seems inevitable that Microsoft will tweak the Game Pass formula again. <a href="https://www.resetera.com/threads/rumor-leak-how-gamepass-will-work-next-year.1633327/">Rumors</a> suggest that Microsoft is working on an overhaul to Game Pass that will create tiers with or without ads, much like Netflix and other streaming services. These new tiers will reportedly debut without access to day-one games, as well as add-on bundles for cloud gaming and a new family plan option. Microsoft has already <a href="https://www.theverge.com/news/789424/xbox-game-pass-premium-essentials-ultimate-price-increase-changes">pulled day-one games</a> for its Game Pass Premium subscription, so I wouldn’t be surprised to see more changes ahead.</p>

<p class="wp-block-paragraph">Significant changes to Game Pass could also reflect the reality of the Xbox hardware situation. Sources at Xbox tell me that <em>Grand Theft Auto VI</em> preorders are heavily skewed toward PS5, ringing yet more alarm bells about the platform. Xbox hardware revenue has now declined for three straight years, and RAMageddon is pushing the <a href="https://www.theverge.com/games/957042/xbox-price-increase-memory-shortage">prices of Xbox Series X</a> consoles higher and higher. It’s getting increasingly harder to predict what this all means for Project Helix, Microsoft’s next-generation Xbox console.</p>

<p class="wp-block-paragraph">As you can probably tell, piecing together Microsoft’s Xbox strategy is challenging. One thing is clear, though: The cuts aren’t over yet. Microsoft says it’s roughly three-quarters of the way through its Xbox restructuring, leaving employees with the prospect of more upheaval hanging over them for the foreseeable future.</p>

<hr class="wp-block-separator has-alpha-channel-opacity" />

<p class="wp-block-paragraph">I’m always keen to hear from readers, so please drop a comment here, or you can reach me at <a href="mailto:notepad@theverge.com">notepad@theverge.com</a> if you want to discuss anything else. If you’ve heard about any of Microsoft’s secret projects, you can reach me via email at <a href="mailto:notepad@theverge.com">notepad@theverge.com</a> or speak to me confidentially on the Signal messaging app, where <a href="https://signal.me/#eu/soK8N9/6J1KVh2/ZZblbDEGXHNH1gK0Q+RaxJQ7vUxDDTYvxX8hARqMZfjuz3Egj">I’m tomwarren.01</a>. I’m also tomwarren on Telegram, if you’d prefer to chat there.</p>

<p class="wp-block-paragraph">Thanks for subscribing to <em>Notepad</em>.</p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Tom Warren</name>
			</author>
			
			<title type="html"><![CDATA[Microsoft refreshes its smaller Surface Pro and Laptop with Qualcomm’s X2 Plus]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/news/999195/microsoft-surface-pro-12-inch-surface-laptop-13-inch-qualcomm-x2-plus" />
			<id>https://www.theverge.com/?p=999195</id>
			<updated>2026-09-23T16:25:29-04:00</updated>
			<published>2026-09-23T16:30:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Gadgets" /><category scheme="https://www.theverge.com" term="Laptops" /><category scheme="https://www.theverge.com" term="Microsoft" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Windows" />
							<summary type="html"><![CDATA[Microsoft is refreshing its Surface Pro 12-inch and Surface Laptop 13-inch devices with Qualcomm’s latest Snapdragon X2 Plus chips. The smaller Surface devices retain the same design and hardware features from last year, with faster and more capable chips inside and higher price tags (thanks RAMageddon!). While the 12-inch Surface Pro started at $799.99 last [&#8230;]]]></summary>
			
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											<![CDATA[

						
<figure>

<img alt="" data-caption="The Surface Pro 12-inch Second Edition comes in black, silver, or violet. | Image: Microsoft" data-portal-copyright="Image: Microsoft" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/Surface-Laptop-Image.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	The Surface Pro 12-inch Second Edition comes in black, silver, or violet. | Image: Microsoft	</figcaption>
</figure>
<p class="wp-block-paragraph">Microsoft is refreshing its Surface Pro 12-inch and Surface Laptop 13-inch devices with Qualcomm’s latest Snapdragon X2 Plus chips. The smaller Surface devices retain the same design and hardware features from last year, with faster and more capable chips inside and higher price tags (thanks <a href="https://www.theverge.com/tech/911322/microsoft-surface-price-increase-ram">RAMageddon</a>!).</p>

<p class="wp-block-paragraph">While the 12-inch Surface Pro started at <a href="https://www.theverge.com/reviews/679175/microsoft-surface-pro-12-inch-review">$799.99 last year</a>, it’s debuting on October 13th at a starting price of $1,149.99. Likewise, the 13-inch Surface Laptop was <a href="https://www.theverge.com/reviews/679175/microsoft-surface-pro-12-inch-review">originally priced at $899.99</a>, but it’s up to $1,199.99 this time around. There’s no base 8GB model this time, causing some of the price increase, as both devices launch with a minimum of 16GB of RAM and can be configured up to 24GB.</p>

<p class="wp-block-paragraph">Pricing aside, <a href="https://blogs.windows.com/devices/2026/09/23/introducing-surface-pro-12-inch-and-surface-laptop-13-inch-with-snapdragon-x2/">Microsoft is promising</a> that the six-core Snapdragon X2 Plus chips will deliver up to 18 percent more efficient battery performance, more than 60 percent faster graphics performance, and up to 95 percent faster local AI inferencing on the built-in NPU.</p>
<img src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/Surface-Lineup-Image.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="" data-portal-copyright="Image: Microsoft" />
<p class="wp-block-paragraph">That’s a lot of percentages, but what it equates to on these devices is better battery life and improved performance. On the Surface Pro 12-inch Second Edition, as Microsoft calls it, that means an extra hour of web browsing (up to 13 hours in total), and on the Surface Laptop 13-inch Second Edition it’s two extra hours of web browsing usage (up to 18 hours in total). </p>

<p class="wp-block-paragraph">Microsoft is using similar displays on these models as last year, so the Surface Pro 12-inch has a 2196 x 1464 (220 PPI) LCD display that runs at up to 90Hz. The Surface Laptop 13-inch still ships with a 1920 x 1280 (178 PPI) display that only runs at 60Hz. Both displays have been upgraded from 400 nits of brightness to 500 nits, though.</p>

<p class="wp-block-paragraph">Port selection remains the same, too. Both devices include two USB-C 3.2 ports, and the Surface Laptop 13-inch also has a USB-A 3.2 port and a 3.5mm headphone jack. Both also support Wi-Fi 7 and Bluetooth 5.4 connectivity. </p>

<p class="wp-block-paragraph">I’m surprised that Microsoft hasn’t upgraded at least one of these smaller Surface devices with a haptic trackpad, particularly because Windows 11 now adds <a href="https://www.theverge.com/tech/906902/windows-11-might-give-haptic-feedback-for-things-like-closing-a-window">subtle haptic nudges</a>, and the <a href="https://www.theverge.com/tech/941600/microsoft-surface-laptop-ultra-dev-box-hands-on">Surface Laptop Ultra</a> ships with haptic feedback. Microsoft is launching a second edition of its Surface Mouse with integrated haptics, and you can <a href="https://www.theverge.com/uncategorized/999211/microsoft-surface-mouse-haptic-feedback">read all about that here</a>.</p>

<p class="wp-block-paragraph">Microsoft is also bringing back the black color option for both of these smaller Surface devices, with platinum silver or violet colors available too. Both devices will also be sold to commercial customers, and the Surface Pro 12-inch will be available in an optional 5G configuration.</p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Tom Warren</name>
			</author>
			
			<title type="html"><![CDATA[Microsoft’s new Surface Mouse has haptic feedback and a customizable action button]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/news/999211/microsoft-surface-mouse-haptic-feedback" />
			<id>https://www.theverge.com/?p=999211</id>
			<updated>2026-09-23T16:24:59-04:00</updated>
			<published>2026-09-23T16:30:00-04:00</published>
			<category scheme="https://www.theverge.com" term="Gadgets" /><category scheme="https://www.theverge.com" term="Microsoft" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Windows" />
							<summary type="html"><![CDATA[Microsoft is launching a second generation of its Surface Mouse next month that includes haptic feedback support. The Surface Mouse also has a customizable action button for the first time, which is primarily designed for quick access to Copilot (of course), but can be configured to work with other shortcuts from the Surface app. “Its [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="" data-caption="" data-portal-copyright="Image: Microsoft" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/Surface-Mouse-Image.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
</figure>
<p class="wp-block-paragraph">Microsoft is launching a second generation of its Surface Mouse next month that includes haptic feedback support. The Surface Mouse also has a customizable action button for the first time, which is primarily designed for quick access to Copilot (<a href="https://www.theverge.com/2024/1/4/24023809/microsoft-copilot-key-keyboard-windows-laptops-pcs">of course</a>), but can be configured to work with other shortcuts from the Surface app.</p>

<p class="wp-block-paragraph">“Its haptic feedback adds a small, purposeful physical response to the moment you usually only see on a screen: a click registering, a window snapping into place or an object aligning just right,” <a href="https://blogs.windows.com/devices/2026/09/23/introducing-surface-pro-12-inch-and-surface-laptop-13-inch-with-snapdragon-x2/">says Brett Ostrum</a>, corporate vice president of Surface Devices. “It is subtle by design, but noticeable within seconds — and hard to give up once you have it.”</p>

<p class="wp-block-paragraph">The haptic feedback works with things like clicks, drags, and alignment throughout Windows 11, but the tactile feedback also triggers in apps like PowerPoint, Affinity, Concepts, and Filmora. Microsoft added support for haptic feedback in <a href="https://www.theverge.com/tech/906902/windows-11-might-give-haptic-feedback-for-things-like-closing-a-window">Windows 11 earlier this year</a>, and so far it’s mainly Microsoft and Logitech that are supporting it with dedicated hardware. Logitech’s <a href="https://www.theverge.com/news/787339/logitech-mx-master-4-mouse-haptics-specs-features-price">MX Master 4</a> has haptic feedback, and its <a href="https://www.theverge.com/news/778722/logitech-pro-x2-superstrike-superlight-wireless-haptics-rapid-trigger-gaming-mouse-pc">Pro X2 Superstrike</a> (and today’s <a href="https://www.theverge.com/news/998266/logitech-x3-pro-superstrike-specs-price">new X3</a>) includes a haptic-based clicks system that doesn’t support the Windows 11 haptic feedback. The upcoming Surface Laptop Ultra also has a haptic trackpad.</p>

<p class="wp-block-paragraph">After originally launching the Surface Mouse in 2016 and not updating it since, Microsoft has now redesigned it to be more comfortable for all-day use, with a soft-touch material at the top. Thanks to Bluetooth 6.0 support, you can now also pair it with up to three devices.</p>

<p class="wp-block-paragraph">The new Surface Mouse will be available on October 13th, the same day Microsoft launches its <a href="https://www.theverge.com/uncategorized/999195/microsoft-surface-pro-12-inch-surface-laptop-13-inch-qualcomm-x2-plus">refreshed Surface Pro 12-inch and Surface Laptop 13-inch devices</a>. It will be priced at $79.99, and available in black and platinum color options.</p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Tom Warren</name>
			</author>
			
			<title type="html"><![CDATA[Xbox’s Mythic Achievements sound like PlayStation’s Platinum trophy]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/news/999404/xbox-mythic-achievement-feature" />
			<id>https://www.theverge.com/?p=999404</id>
			<updated>2026-09-23T13:08:47-04:00</updated>
			<published>2026-09-23T11:45:11-04:00</published>
			<category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Microsoft" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Xbox" />
							<summary type="html"><![CDATA[Xbox appears to be ready to launch its own version of PlayStation’s platinum trophies. A new update to the Xbox PC app has revealed Mythic Achievements, which according to data in the app will appear once a player completes all the Achievements in a game. Mythic Achievements appear on screen with a unique unlock sound, [&#8230;]]]></summary>
			
							<content type="html">
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<figure>

<img alt="Vector illustration of the Xbox logo." data-caption="" data-portal-copyright="Image: The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25283724/STK048_XBOX_C.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
</figure>
<p class="wp-block-paragraph">Xbox appears to be ready to launch its own version of PlayStation’s platinum trophies. A new update to the Xbox PC app has revealed Mythic Achievements, which according to data in the app will appear once a player completes all the Achievements in a game.</p>

<p class="wp-block-paragraph">Mythic Achievements appear on screen with a unique unlock sound, and players will reportedly <a href="https://www.trueachievements.com/news/xbox-mythic-achievement">be able to track them</a> through the Xbox dashboard. Xbox players will also be able to display their Mythic count on their profiles. Some Xbox Insider testers have already <a href="https://x.com/Muse_Tv/status/2101122434996834552">started spotting</a> references to Mythic Achievements in early versions of the Xbox dashboard.</p>

<figure class="wp-block-embed is-type-rich is-provider-x wp-block-embed-x"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-dnt="true"><p lang="en" dir="ltr">A new update for the Xbox PC App reveals: Xbox Mythic Achievement; plus symbol and unlock sound.<br><br>The Xbox Mythic Achievement is expected to be a 100% Gamerscore game completion reward. <a href="https://t.co/STLisa4ubz">pic.twitter.com/STLisa4ubz</a></p>&mdash; Klobrille (@klobrille) <a href="https://x.com/klobrille/status/2102548362914365594?ref_src=twsrc%5Etfw">September 22, 2026</a></blockquote>
</div></figure>

<p class="wp-block-paragraph">Xbox CEO Asha Sharma <a href="https://x.com/klobrille/status/2102548362914365594">revealed last month</a> that Xbox would be getting a platinum trophy equivalent later this year. Microsoft still hasn’t officially announced Mythic Achievements, but if they’re already starting to appear in early Xbox software then you can bet they’ll turn up officially very soon.</p>

<p class="wp-block-paragraph">Mythic Achievements started appearing in the Xbox PC app on the same day Microsoft announced it was <a href="https://www.theverge.com/news/998589/microsoft-xbox-layoffs-ninja-theory-closure">laying off 268 Xbox staffers</a>, likely closing Ninja Theory, and moving <em>Halo</em>, <em>Sea of Thieves</em>, and <em>Age of Empires</em> <a href="https://www.theverge.com/news/998586/activision-halo-xbox-reorganization-layoffs">over to Activision</a>.</p>
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			<author>
				<name>Tom Warren</name>
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			<title type="html"><![CDATA[Xbox is merging its Forza developers into a single studio]]></title>
			<link rel="alternate" type="text/html" href="https://www.theverge.com/news/998592/xbox-is-merging-its-forza-developers-into-a-single-studio" />
			<id>https://www.theverge.com/?p=998592</id>
			<updated>2026-09-22T11:47:45-04:00</updated>
			<published>2026-09-22T10:01:17-04:00</published>
			<category scheme="https://www.theverge.com" term="Gaming" /><category scheme="https://www.theverge.com" term="Microsoft" /><category scheme="https://www.theverge.com" term="News" /><category scheme="https://www.theverge.com" term="Tech" /><category scheme="https://www.theverge.com" term="Xbox" />
							<summary type="html"><![CDATA[Microsoft is uniting its two Forza developers into a single studio today, as part of a massive restructuring of Xbox. Playground Games, which develops Forza Horizon, and Turn 10 Studios, creators of Forza Motorsport, are merging together to focus on Forza Horizon and Fable. “Playground and Turn 10 will come together as one studio focused [&#8230;]]]></summary>
			
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<img alt="A screenshot from the video game Forza Horizon 6." data-caption="" data-portal-copyright="Image: Microsoft" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/04/ss_7775b5046e2fcc717f180577f482b2a5e3cbf0dc.1920x1080.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p class="wp-block-paragraph">Microsoft is uniting its two <em>Forza </em>developers into a single studio today, as part of a <a href="https://www.theverge.com/news/998586/activision-halo-xbox-reorganization-layoffs">massive restructuring of Xbox</a>. Playground Games, which develops <em>Forza Horizon</em>, and Turn 10 Studios, creators of <em>Forza Motorsport</em>, are merging together to focus on <em>Forza Horizon</em> and <em>Fable</em>.</p>

<p class="wp-block-paragraph">“Playground and Turn 10 will come together as one studio focused on the <em>Forza </em>and <em>Fable </em>franchises,” explains Xbox chief content officer Matt Booty <a href="https://news.xbox.com/en-us/2026/09/22/continuing-our-reset/">in a memo</a>. “These two studios have been technological, creative, and franchise partners for over a decade, and today’s changes will formally move their work into one team.”</p>

<p class="wp-block-paragraph">The closure of Turn 10 Studios leaves big unanswered questions around the future of <em>Forza Motorsport</em>, and whether Microsoft will ever return to the franchise or simply focus on <em>Forza Horizon</em> instead.</p>

<p class="wp-block-paragraph">More than 70 people at <em>Forza Motorsport</em> developer Turn 10 Studios were <a href="https://www.theverge.com/news/696676/microsoft-forza-motorsport-turn-10-studios-layoffs-xbox-cuts">laid off last year</a>, in a move that hit the vast majority of the studio. Over the past year, Turn 10 Studios has essentially been maintaining <em>Forza Motorsport</em>, and now those who remain will be moving over to Playground Games to work on <em>Forza Horizon</em> and <em>Fable</em>.</p>

<p class="wp-block-paragraph">The Playground Games and Turn 10 Studios changes are part of a larger reorganization of Xbox today. Activision is taking on the <em>Halo </em>franchise, alongside <em>Sea of Thieves </em>developers Rare and World’s Edge, the studio responsible for <em>Age of Empires</em>. You can read more about the <a href="https://www.theverge.com/news/998586/activision-halo-xbox-reorganization-layoffs">latest Xbox shake-up right here</a>.</p>
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