Xbox reset layoffs studio closures – Breaking News & Latest Updates 2026
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Xbox is making some big changes — again. On June 10th, a few months after Asha Sharma took over as CEO, she and newly promoted chief content officer Matt Booty sent a memo to staff warning of an “Xbox reset.” The business, they said, is facing significant challenges, including a 3 percent “accountability margin,” massively higher component prices for consoles due to the memory and storage shortage, and an “over extended” studio system.

On July 6th, the company announced mass layoffs at Xbox as part of broader cuts across the company. About 1,600 staffers were laid off that day, with 1,600 more set to be cut over the course of Microsoft’s next fiscal year, Sharma said.

South of Midnight developer Compulsion Games and Psychonauts creator Double Fine Productions will become independent again, while Senua developer Ninja Theory and State of Decay 3 maker Undead Labs will get new owners. In addition, management at Blade developer Arkane Studios is “beginning required consultation with its Works Council to review potential strategic options,” Sharma said.

Sharma noted that there will also be changes at “Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios” that will “vary in size.” That reportedly includes cutting around half of Doom developer id Software’s staff.

Under Sharma’s leadership, Xbox has already made some other major changes, including upcoming price hikes for Xbox consoles, lowering Game Pass prices but cutting out new Call of Duty games, rebranding Xbox to XBOX, and making both Gears of War: E-Day and Clockwork Revolution Xbox console exclusives.

Read on for all of our coverage of the shifts at Xbox.

  • The next Xbox could play every Xbox game ever made

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    Photo by Amelia Holowaty Krales

    The next Xbox, Project Helix, could theoretically have the largest library of any home console. Not only will it play PC games, but we now know, courtesy of a leaked memo obtained by The Verge’s Tom Warren, that it will run games from every generation of Xbox: the original 2001 Xbox, the 2005 Xbox 360, the 2013 Xbox One, and the 2020 Xbox Series, as well as any new Helix titles.

    We already knew that Microsoft was bringing a limited sample of original Xbox games to PC, and we already knew it was prepping a way to digitize your Xbox One and Xbox Series discs. The leak fills in the missing puzzle pieces.

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  • Xbox CEO lays out priorities in memo after major ‘reset’

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    268364_Inside_Microsoft’s_big_Xbox_leadership_shakeup_CVirginia
    Asha Sharma.
    Image: The Verge, Microsoft

    After a massive Xbox “reset” that laid off thousands of employees and spun off four studios, Xbox CEO Asha Sharma wants to get Xbox back to growth. In a memo obtained by The Verge, Sharma told staff by the end of fiscal year 2027 (which runs through next June), “we will return XBOX to player and revenue growth.” Xbox will also “improve profits back in line with industry averages,” Sharma said. “Every function and studio will own part of that outcome.”

    Since taking over Xbox in February, Sharma has made sweeping changes to attempt to turn things around. Previously, she has cited challenges like a low accountability margin, increasing component costs for hardware, an “over extended” slate of studios, and platform infrastructure that’s “not built for the battle ahead.” In addition to the major structural changes, Xbox made Gears of War: E-Day and Clockwork Revolution Xbox console exclusives and is planning to do more. Sharma has also set an ambitious and nearly impossible goal to make Xbox “one of the few companies that entertains more than a billion people each day.”

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  • Emma Roth

    Emma Roth

    Xbox revenue drops 10 percent as Microsoft’s cloud and AI business surges

    Vector illustration of the Xbox logo.
    Vector illustration of the Xbox logo.
    Illustration: The Verge

    Xbox is having yet another tough quarter, as revenue from content and services like its Game Pass subscription dipped 10 percent over the past few months. At the same time, Xbox hardware sales declined 13 percent, according to Microsoft’s fourth-quarter earnings report released on Wednesday.

    The news comes just weeks after Xbox head Asha Sharma announced a “reset” plan for Xbox that included sweeping layoffs and the spinoff of four games studios, including South of Midnight developer Compulsion Games and Psychonauts creator Double Fine Productions.

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  • Bethesda’s union claims laid off employees were told they’d have jobs until September.

    The OneBGS union said in a post that Bethesda laid off some of its Canadian employees on July 17th, weeks sooner than employees were warned the layoffs would happen, PC Gamer reports. That same day, Bethesda announced it’s working on Fallout 5.

  • Bethesda teases Fallout 5 soon after Xbox’s mass layoffs

    Fallout Season 2 - First Look
    Fallout Season 2 - First Look
    The Fallout TV series.
    Image: Amazon

    Xbox is currently in a “reset” period that includes laying off around 3,200 employees over the next year, involving deep cuts at beloved studios like id Software and Obsidian Entertainment. Now, in an attempt to show that things are still running fine, the company has announced a slate of upcoming projects at Bethesda Game Studios — which itself was hit with layoffs — including official confirmation that Fallout 5 is in the works.

    “We’re investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come,” Bethesda director Todd Howard said in a statement.

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  • Go read this report from a rally opposing the Xbox layoffs.

    Aftermath wrote about a rally on Wednesday at ZeniMax’s office in Rockville, MD. ZeniMax, which oversees studios like Bethesda, was hit with 379 cuts in the state of Maryland as part of the broader Xbox layoffs.

  • More details about the Xbox layoffs at ZeniMax Media in Maryland.

    379 positions were cut in the state, according to a WARN notice obtained by Game Developer’s Chris Kerr. The cuts include major layoffs in Rockville, where the Bethesda Game Studios HQ is located.

    Game File reported on the changes as well, including senior leadership departures at Zenimax Online Studios.

    Update: Added Game File’s report.

  • A hopeful message from id.

    The studio, which was hit hard by this week’s Xbox layoffs, says that it still has “the crew we need to build the games and tech we’re known for.”

    On that note, I really recommend that you check out the new Doom expansion that launched this week — it shows just what makes id special.

    A social media post from id Software. It reads: “Thank you all for the support this week. While our studio was impacted, those changes were spread across teams. We still have the crew we need to build the games and tech we’re known for. The team today is about the same size we were when making DOOM (2016). We have always had a flat studio where everyone is a maker, and we will remain true to that philosophy moving forward. We are focused on supporting each other and the team members impacted. We’re going to keep building the great games and tech that have defined us for the past 35 years, and we’re looking forward to seeing you at QuakeCon this August.”
    Image: id Software
  • Bethesda’s union will hold a “Save Our Devs” march to protest Xbox layoffs.

    Game Developer reports the OneBGS union is holding the rally in support of laid off developers on July 15th at ZeniMax offices in Rockville, Austin, Dallas, and Montreal, as the union announced in an email to members:

    “Microsoft and ZeniMax leadership have made the devastating decision to slash over 440 positions across BGS, ZOS, id, ZWU(QA) and ZeniMax corporate (including CTO and CSUR). Because we organized and certified our unions, we have hard-won legal rights and protections that non-unionized studios simply do not have. The company wants us to accept this as a done deal and quietly disappear. We won’t let that happen. Our next steps are to mobilize. We need every single member visible and unified.”

  • Doom’s new expansion shows just what makes id Software special

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    Image: Bethesda Softworks

    This week should have been a celebration for Doom developer id Software. The studio just launched Revelations, a meaty expansion for Doom: The Dark Ages that adds a powerful new weapon and more demonic levels to blast through. Even though I hadn’t picked up The Dark Ages for more than a year, it only took moments before I fell right back into the familiar loop from id’s modern Doom games. Each plays differently, but they all have a similar foundation built around fast-paced shooter action that makes them feel iconically Doom — and unlike pretty much anything else.

    But instead the launch has been overshadowed. As part of Xbox’s mass layoffs and strategy “reset,” id was gutted. The specific figures vary, but reports all paint a grim picture. GamesBeat reports that “at least” 92 of the 185 full-time id employees, or about 50 percent of the studio, were laid off. Game Developer obtained a Texas WARN notice saying that 96 employees were cut from id’s Richardson, Texas, office, and 40 remote workers reporting to that location were laid off, too. Kotaku had reported that its sources believed the team working on id’s proprietary id Tech game engine has just one employee left. But Microsoft, in a statement added to Kotaku’s piece in an update, said that “There are dozens of people working on id Tech across multiple locations” and that “Reports that there’s only one person left in Texas are inaccurate.”

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  • Bethesda has reportedly lost more than 50 staffers as part of the Xbox layoffs.

    That includes “key, high-performing people in the trenches” working on The Elder Scrolls 6, IGN reports. One Bethesda staffer told the publication that the layoffs have had “a crushing effect on morale,” and one said that the QA department was “decimated.”

  • Microsoft’s Xbox reset is pivoting Obsidian to make Fallout instead of Avowed

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    Image: Bethesda Softworks

    As part of Microsoft’s big Xbox “reset,” which includes layoffs affecting 3,200 staffers, jettisoning studios, and shifting investments to focus on “higher priority projects,” Obsidian Entertainment is changing its plans. The studio, behind games like Grounded and The Outer Worlds, is starting work on a new Fallout title and has canceled “multiple projects,” including a sequel to last year’s Avowed, according to Bloomberg.

    Despite the success of the Fallout TV show, which is getting a third season, Xbox hasn’t released a new game in the series since 2018’s Fallout 76. Josh Sawyer, Obsidian’s studio design director, will head up the new Fallout game. Sawyer, who has also served as director on 2022’s Pentiment and on Fallout: New Vegas, had apparently been directing an RPG that was “similar structurally and thematically to Fallout but was not part of the franchise,” Bloomberg says.

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  • If Microsoft sold off Xbox, who would even buy it?

    Photo by Vjeran Pavic / The Verge

    This week, Microsoft took a huge ax to its Xbox business. The company announced that it would be laying off 1,600 workers now, 1,600 more over the next fiscal year, and that it would be shedding four studios. Xbox CEO Asha Sharma hasn’t been shy about why she’s making such dramatic cuts, saying in a memo that the business is “not healthy.” Speaking to Fortune, she said that “we simply spread ourselves too thin.”

    Given the scale of the changes and Xbox’s currently vague strategy of focusing only on big games, it’s unclear just what the future of the platform is. As Microsoft invests much of its resources into everything AI, a struggling consumer business with a difficult future doesn’t necessarily seem like a good fit for the company. Which opens up the possibility that Microsoft could be preparing to eventually exit the gaming business altogether by selling off Xbox. This, in turn, raises an even bigger question: Who could possibly buy Xbox?

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  • ZeniMax Media laid off 158 workers in Texas as part of this week’s Xbox cuts.

    96 of the layoffs were at the id Software office in Richardson, 40 of the layoffs were for remote workers that reported to that office, and 22 of the layoffs happened at the Bethesda Game Studios office in Austin, according to a WARN notice obtained by Game Developer.

  • Xbox reportedly laid off about 25 percent of Obsidian Entertainment’s staff.

    I missed this yesterday, reported by Kotaku. The studio will apparently keep working on Grounded 2 and DLC for The Outer Worlds 2, but “plans beyond that are up in the air,” Kotaku says.

  • Xbox Game Pass reportedly has only 30 million subscribers.

    The Wall Street Journal reported the number on Monday. Bloomberg corroborated it on Tuesday, adding that the subscribers figure is “4 million fewer than it did when the company last publicly shared data in 2024.” At one point, Microsoft had hoped that the service would have 100 million subscribers by 2030 — it seems unlikely it’ll meet that bar.

  • Doom developer id reportedly cut in half as part of Xbox layoffs

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    Image: Bethesda Softworks

    As part of the mass layoffs hitting Xbox, Doom developer id Software has laid off around 50 percent of its staff, according to Game Developer. One source claimed to the publication that the cuts equate to more than 90 redundancies. Another source said that id’s QA department was significantly impacted. The report was published the same day that id is releasing a major expansion for its latest Doom game.

    A former id employee affected by the cuts, Michael Maynard, corroborated the figure in a LinkedIn post, saying that the layoffs affected “roughly” 50 percent of the company. “We created arguably THE BEST first person engine technology in the industry,” he said. “Yet today, Microsoft/XBOX decided half the team was deemed USELESS and needed to be let go; despite all the amazing work and effort from every designer, programmer, artist, audio specialist, level designer, fx, tech design, and on and on and on.”

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  • Xbox’s bold plan for the future sounds nearly impossible

    SURVIVE
    SURVIVE
    Image: Mojang Studios

    It’s another bad week for the video game industry. Microsoft outlined a series of layoffs on Monday that Xbox CEO Asha Sharma described as “the most significant restructure in Xbox history.” But buried in Sharma’s memo was a curiously optimistic statement: “I want Xbox to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect,” she wrote.

    Xbox has been a shambling mess after Microsoft spent billions of dollars with little to show for it, and now it aims to reach a much bigger audience with a much smaller team, amid one of the most challenging times in the industry’s history. Sharma’s billion-person goal would sound outlandish at the best of times. Right now it sounds nearly impossible.

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  • Xbox reportedly cut jobs on the Elder Scrolls Online team.

    The total number of jobs impacted “could be as much as half the development team,” and a community manager has already shared that the game’s roadmaps “will be shifting,” according to Kotaku.

    There are currently more than 13,000 people in-game just on Steam, SteamDB says — and since it’s also on PlayStation and Xbox, the total number is likely higher — so any changes to the game’s development will affect a not-insignificant number of players.

  • Former Xbox studios Double Fine and Compulsion will keep games after going indie

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    Image: Double Fine Productions

    Microsoft is spinning off four of its Xbox game studios — Compulsion Games, Double Fine Productions, Ninja Theory, and Undead Labs — as part of the restructuring announced today. However, two that are going independent, Double Fine and Compulsion, will get to keep their franchises and games catalogs, according to Xbox CEO Asha Sharma.

    “Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games,” Sharma says in a memo.

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  • Microsoft is selling off four Xbox studios as part of significant gaming cuts

    Bloomberg Tech Conference
    Bloomberg Tech Conference
    Xbox CEO Asha Sharma at the Bloomberg Tech conference in June 2026.
    Photo: Bloomberg via Getty Images

    Microsoft is laying off 4,800 employees today, and more than 30 percent of the job losses are in the company’s Xbox division. The significant gaming cuts will affect nearly every part of Xbox and also involve four game studios being spun off to be run independently from Microsoft.

    Today’s layoffs, which are being described as an Xbox “reset” moment, will impact around 1,600 Xbox employees, according to an internal memo from Xbox CEO Asha Sharma. The cuts won’t end today, though, as Microsoft is planning to eliminate a total of around 20 percent of Xbox jobs by the end of the financial year in July 2027.

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  • Microsoft is laying off 4,800 employees

    Microsoft AI Tour
    Microsoft AI Tour
    Satya Nadella in February 2026.
    Photo by Sven Hoppe / picture alliance via Getty Images

    A year after cutting around 9,100 employees, Microsoft is making further layoffs today as it begins its new financial year. The software maker is laying off around 4,800 employees today, approximately 2.1 percent of its workforce. Most of the employees affected by today’s cuts are in Microsoft’s commercial sales business or the company’s Xbox division.

    In an internal memo to employees, Amy Coleman, executive vice president and Microsoft’s chief people officer, blamed the job losses on a changing technology industry and the “need to adjust resources and roles and shift how we operate” to respond to how AI is impacting companies like Microsoft. “I also want to be direct that the roles eliminated today are not being replaced by AI,” says Coleman. “At the same time, what is true is that AI is changing how work gets done.”

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  • Xbox is a disaster

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    Gears of War: E-Day.
    Image: Xbox Game Studios

    This is The Stepback, a weekly newsletter breaking down one essential story from the tech world. For more on the bleak state of the video game industry, follow Andrew Webster. The Stepback arrives in our subscribers’ inboxes on Sunday at 8AM ET. Opt in for The Stepback here.

    Microsoft closed out Summer Game Fest with a bang. The company’s annual June showcase was packed with crowd-pleasers: Halo, Gears of War, Fable, a translucent Xbox, and even some pleasant surprises like new Persona and Crazy Taxi games. It was the kind of event that harkened back to the boisterous days of E3, when the industry was in a healthier place and game reveals were cultural events.

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  • Xbox will reportedly still publish Hideo Kojima’s OD.

    Xbox is expected to make some tough cuts soon, and it already dropped a new franchise from IO Interactive, but OD will continue to be part of Xbox’s publishing lineup, according to IGN.

  • 007 First Light’s developer lays off staff but claims its next franchise will continue

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    Image: IO Interactive

    IO Interactive, the studio behind the Hitman series and 007 First Light, announced that it is laying off staff after a relationship with an “external partner” on its next big franchise, Project Fantasy, “has come to an end.” IO has described Project Fantasy as an “online fantasy RPG”, and Kotaku and Bloomberg report that Microsoft, which is planning significant cuts as part of a broader “reset” of the Xbox business, was going to be the game’s publisher.

    It’s unclear how many people will be affected by IO’s “staffing decisions.” The company says “we are fully committed to supporting those affected through this challenging transition.” IO also notes that it remains “100% committed to” Project Fantasy and promises that “this wonderful universe will see the light of day.”

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